Are old removed abilities from reworks, like Foltest's Pride, Kiyan, Flail, Ban Ard Tutor & others even from Beta going to make a comeback? Showing something cool then taking it away can be good and can also upset people.
1) Is there any chance to see blitz-gwent again this year?
2) Are you planning to restart the limited-time event "GET YOUR LEGENDARY CARDS"?
(so that players spended ore before expansion OR for kegs bought for $$$, not for ore)
Was Blitz the most popular game mode this year ?
If people are leaving, stating imbalance, meta-decks, and slow gameplay as reasons. Is it something that would play as a possible consideration for increasing the player base, through reintroduction of Blitz game mode?
Good day, dear developers. I want to ask you this question: What were you thinking about when you created abilities for these cards? How did you want to use the card data? Where? What decks?! Lambert:Swordsman is one of the most unnecessary cards at the moment. She does fully not pay for herself. Cirila:Nova The only squad in the discharge. Seriously?! For 11 provisions?! Eskel: Pathfinder 4 forces. 9 provisions. 1 buff per turn - no, really ?! It’s easier for me to take and put the Nilfgaard Pikiner unit “Alba” = the outcome is even better. Esquel and the simple witchers. 24 provisions for 6 strength !!! At best - 9 power! In an even better case, with a 5% chance - 19 strength. Where to put these witchers? Under what ?! I really want to create a deck of witchers, but what good is it from her ?! - That's right, good 0. It is impossible. Please buff and correct the cart data, work on them! I beg you! I would also ask you to see other cards. There are a lot of such cards. Thanks for allotted time!
I have a question and a suggestion.
You may not be able to answer, I understand that with the release of 10.15 MacOS - Catalina, supposedly apple are allowing certain iOS apps to use on MacOS, will Gwent be playable on Macs when the mobile app is released?
My suggestion, with certain decks, I like the option of going first, however with the coin toss i usually have bad luck and consistently seem to go second. How about instead of a coin toss, there was a kind of rock, paper, scissors element and the winner can decide who goes first?
I get that this expansion is all about armors. So I have a question. Why does this page https://www.playgwent.com/en/updates/iron-judgment which is focused on revealing this expansion's cards doesn't show the armor values. How are we supposed the value the cards when it is shown in later reveals?
Once leaders and abilities are decoupled, what will happen with leader animations when they use abilities? those were suited for abilities, and also take different amounts of time, so from the pure gameplay perspective it will be best to just use the leader with the shortest animation?
I wanted to ask if developers have any interesting ideas or thoughts on how to make row-identity matter ?
Passive points, in terms of 1 damage reduction on back row, or 1 additional passive point that counts towards the score, for each unit placed on front row, would give the game a more strategic touch when it comes to rows, which is something a lot of players wanted, especialy those who favoured the Beta-gwent.
Besides, if changing row mechanics to something completely different, is in developers interest, would it be possible to test such mechanics during seasonal mode, such as Mahakam or Wild-hunt ?