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Introducing Crimson Curse — the first card expansion to GWENT!

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Dominika

CD PROJEKT RED
The Blood Moon is rising. This is a time of the Crimson Curse, a time of madness and despair. A dark ritual performed by a mighty higher vampire Dettlaff turns the moon blood red, corrupting the land and its inhabitants. No one is safe and there’s nowhere to run — new breeds of monsters are awaking from their slumber, thirsting for blood. Will you join Dettlaff in his quest for revenge and destruction or choose to fight back and protect the innocents?



REINFORCEMENTS HAVE ARRIVED

Crimson Curse is the first card expansion to GWENT: The Witcher Card Game — it brings over 100 new cards, including 31 neutral cards and 14 faction cards for each faction. Whichever your favourite faction is, you will have plenty of options either to improve existing meta decks or experiment with completely new archetypes from Crimson Curse.

MORE WAYS TO PLAY

No one is safe from the Crimson Curse, so all factions have to adapt to this new deadly threat. Dryads of Brokilon, Cintrian mages, Toussaint knights, Svalblod cultists and vampires are all joining the fight that will shape the future of The Witcher world. Let’s take a look at some of the new cards!

Windhalm of Attre



Fortify your allies with Shield to block the first instance of damage allowing key characters to shine like never before.

Dryad Ranger



Inflict deadly Poison to your foes. Though small quantities can be tolerated, a second dose would surely destroy your foe.
Though not for everyone, some seek to bring Harmony to the world and get boosted by one the first time a new Scoia'tael race joins the battlefield.

Plumard



Why destroy your enemies, when you can slowly Bleed them over time, causing them to lose power every turn.
Some monsters coordinate together, Bonding in battle to create greater effects, such as deeper wounds that bleed longer.

Disgraced Brawler



When damaging a warrior of skellige, be careful. Some will go Berserk when reaching half health.

Samum



There is no such problem that a good ol’ explosion can’t solve — expect a lot of new cards with powerful Deathblow abilities triggered when its target dies.

These are the first 5 cards from Crimson Curse officially revealed, but there will be many more! Make sure to visit Crimson Curse webpage often for the new reveals added to the card gallery.

The expansion will be released on PC, PS4 and Xbox One on March 28th. Mark your calendars!
 
I really would have expected Redania to be the expansion for NR, but I at least considered Cintra.
And having some kind of Shields back for NR is really great.
Poison sounds extremly strong, killing any enemey with only two 5 provsion cards sounds really threatening.
Bleed is a welcome new kind of damage dealing compared to high instant damage.
And the example for Berserk is a bit weird, as it is more a disadvantage on that card than an advantage. Though there might be cards synergizing with other ones going Berserk.
 
Sorry if this has already been addressed elsewhere, but will it be possible to craft premiums or only transmute with MP? I know it's a superficial/cosmetic issue but the art looks really cool...
 
By the way, don't all of these cards seem pretty strong?
Windhalm is atleast 5 points, depending if the enemy has a 1 point damage, and if the enemy isn't able to immediantly deal any damage to him, he easily exceeds his provisions. Thus he becomes basically a taunt.

Plumard easily exceeds its provisions too, even if it is over 2 turns and become even stronger.
Samun can heavily counter rowlocked cards for 4 provisions and is a 7 value card for movement archetype.
And if the Disgraced Brawler is used on the last turn of a round, he becomes 7 points for only 5 provisions.
 
Everything looks interesting and juicy, simply can't wait to dive in 😀

I have just one question, when the expansion hits, is there going to be new Crimson Curse themed kegs, or new card pool will be added to the rest of the pool inside of normal kegs?

Thank you.
 
By the way, don't all of these cards seem pretty strong?
Windhalm is atleast 5 points, depending if the enemy has a 1 point damage, and if the enemy isn't able to immediantly deal any damage to him, he easily exceeds his provisions. Thus he becomes basically a taunt.

Plumard easily exceeds its provisions too, even if it is over 2 turns and become even stronger.
Samun can heavily counter rowlocked cards for 4 provisions and is a 7 value card for movement archetype.
And if the Disgraced Brawler is used on the last turn of a round, he becomes 7 points for only 5 provisions.
You must be new to Gwent if anything you mentioned seems out of the ordinary. The only really busted card here is Plumard, because it is guaranteed to be above curve. But that's expected for monsters.
 
RED Points: rrc