Vincent's story is a good example of how to do that right. The happy ending is earned. Takes multiple tries on Geralt's part, there's lots of drama, (neither of them are perfect. Vincent is even said to have hit Carmen several times), but through toil and sacrifice, it works out, and believable so. I don't think they execute this nearly so neatly with Vivienne's quest. Moreover, Vincent's story works because of how exceptional it is. In Touissaint, this is the norm. And darker parts much later main story don't do much to make up for it, especially since the writing quality in general is lower.
I'm not saying the game should be grimdark all of the time. But it should be at least a little dark more than once or twice. The balance is off in Blood and Wine, I feel. Ironic given the title.
I'm not saying the game should be grimdark all of the time. But it should be at least a little dark more than once or twice. The balance is off in Blood and Wine, I feel. Ironic given the title.