If that would be main mission after a certain point of no return there would be no necessary at all to show that.
The only plausible way they could have done it would be like the ending events in TW1 and they even have the technology to realize it.
If that would be main mission after a certain point of no return there would be no necessary at all to show that.
The Wild Hunt attacking Novigrad... now that would have been awesome and at the same time could be delicate since it means exposing the Wild Hunt to a huge amount of people, bringing it to the attention of the rulers, and so on. That could change a lot of things in the game's plot.
I can also imagine the FPS drop for that ^_^
yepBut above all... It would totally be epic...
An interesting read, if a bit inconclusive. However these are not at all the gargantuan cuts that I expected were lost from conception to final product in Witcher 3.
Maybe it is passage where we can found De Wett letter and some stuffThere was going to be a hidden passage way in the garden in Vizima. Where it would lead to is not specified. EDIT: Apparently this is in the game. I just never found it.
[*]A model for Iorveth was worked on and he was set to appear in Novigrad, along with other Scoia'tael, in a basement under a house in the nonhuman district. Geralt would see him playing his flute, using the same music from TW2, while sitting next to an Elven portal. Character descriptions for both Iorveth and Isengrim Faoiltiarna were also going to appear in the preliminary Prima guide. Why they were cut from the game is unknown, put it's not completely out there to suspect that either Iorveth or Roche would've helped you during the Battle at Kaer Morhen, depending on your Witcher 2 choices.
- Lara Dorren's grave is mentioned as location in No Man’s Land, possibly from one of the removed main quests.
It's in the game. It's in the elven ruins you explore with Keira.
It's not a grave, just a memento.
I really hope they find time to add Iorveth into one of the expansions or a DLC.
A lot of things have to be cut/changed because they don't turn out to be 'good enough' or 'not worth the effort' to fix/polish/reiterate. Same way a lot of things sound good on paper but the end result may not turn out great. This happens to every game, bar none - zero.
I agree, for me, even though I consider Roche a bro, how the interactions between the elf and the witcher evolve is one of the great points of W2. From the infamous dialogue option in act 1 which led to a reload, to their dialogue while climbing the ruins in the last part if you cure Saskia.
In fact, I miss the whole Scoia'tael angle that was so prevalent in the previous games.
On top of that, I remember e-sports icon "Day[9]" giving a lecture where he said virtually every video-game gets 80% through the development time and then realizes they've only made 50% of their intended content. Then they release a beta and scramble together what they have made into something resembling a final product.Videogame development 101.
A lot of things have to be cut/changed because they don't turn out to be 'good enough' or 'not worth the effort' to fix/polish/reiterate. Same way a lot of things sound good on paper but the end result may not turn out great. This happens to every game, bar none - zero.
Let's not get on a high horse, every Witcher game has had glaring issues. Witcher 1 and Witcher 2 still do, in fact.TW3 is steaming pile that has massive story, gameplay, audio ( footsteps anyone? ) and graphics issues ( not talking about downgrade here, but pop-in, hairworks performance ). These issues are very detrimental as a whole. Whereas with previous witcher games I could point to the story and tell people: Just ignore everything else and enjoy that I can't do it here because the story, once you get past the cinematics, the emotions, facial animations etc. has a good ideal of issues.
Has anyone seen the actual leaked files? Apparently some choices were flagged as canon for Witcher 4 and I'm curious to know which ones. I'm betting Witcher Ciri is canon.
Shame about the cut content for the Lodge and the Hunt. Still enjoyed the game but those two could've used more fleshing out.