We could also expect'em to remove loose ends from the cut content, like the escape from Konpeki (2 quest markers there, one being a katana, that you can't access because they quickly blocked you with a half-assed excuse of intrusion... pfft! I have max INT, can hack everything, but not an AV...).
Yeah, 1.2 will - should! - stick to performance related stuff. Especially for last gen consoles, if CDPR in its great wisdom thought it's stronk enough to pull off a stunt like that. Here's hoping they won't try to offer a uniform gaming experience across all devices or we might go all the way back to TW1 times, just so that barebones PS4s can run it at good frame rates.
One more thing: A major chunk of the player base agreed that this game needed at least 1 more year in the oven. That it feels like alpha or, at best, as an early access product... So, what could 2 weeks (for 1.1) or 1 month (for 1.2) magically achieve that would otherwise 1 year+ ?
I'm horribly pissed at their biggest lie, "When it's ready". If they wouldn't pull that one, they wouldn't have lied about multiple outcomes of The Heist, about meaningful lifepaths, transport, customizations, meaningful choices and the entire beach of other broken promises and duct taped systems and story.
I for one am done eyeballing the silent "News" forum here, the silent FB page and will just give'em the year to fix their shit. I would've happily waited that long still for the product they promised.