Return some of TW1 characters like Abiggail, Lady of the lake, Vincent Meis
What I always didnt undertstand in RPG games is how we know our protagonist knows full detailed list of all the stats brand new or old just found armor/sword has just by looking at it. I mean there are things like +3% atk.spd, +12.34 atk pow, -7.3% dex ..how do you know those things without using the equipment and testing it to see what it can do.
Maybe some weapons you find in the wilderness could come be unknown. You had to spend time testing it etc. to see what it is. Another way of doing random generated weapons and not always having the same weapons found in the same place on every playthough. Every armor or weapon would come with Pros and Cons stats.
Also why not give us ability to melt the equipment for mats like Silver ore and other mats, Maybe somekind of blacksmithing mini game for eg. NPC's give you orders for perticular sword, armor or creating a cure potion for thier only daughter ..things like that.
Just by reading others ideas I am coming up with new ideas. It could take pages. i will leave it for a while
Because it's a game and not real life.What I always didnt undertstand in RPG games is how we know our protagonist knows full detailed list of all the stats brand new or old just found armor/sword has just by looking at it. I mean there are things like +3% atk.spd, +12.34 atk pow, -7.3% dex ..how do you know those things without using the equipment and testing it to see what it can do.
Geralt isn't a blacksmith. That's why he needs blueprints and other NPCs to craft stuff. I wouldn't make any sense for a dude to walk up to Geralt and ask him to craft a sword. Wouldn't it be more logical for the dude to ask a blacksmith instead?Also why not give us ability to melt the equipment for mats like Silver ore and other mats, Maybe somekind of blacksmithing mini game for eg. NPC's give you orders for perticular sword, armor or creating a cure potion for thier only daughter ..things like that.
:sweat:Because it's a game and not real life
Sorry, but finding a sword in a chest somewhere only to realise it's worse than the one you already had later down the line, probably when you're in the middle of a battle, is just bad game design in my opinion. I'm all for realism and all that, but this goes in the realm of sacrificing proper gameplay for the sake of realism.
What I always didnt undertstand in RPG games is how we know our protagonist knows full detailed list of all the stats brand new or old just found armor/sword has just by looking at it. I mean there are things like +3% atk.spd, +12.34 atk pow, -7.3% dex ..how do you know those things without using the equipment and testing it to see what it can do.
I was thinking how cool it would be to see main characters in the story sporting different outfits and clothing during the game instead of always wearing the same clothing. It would be the "next-gen" thing to do. People change their clothing depending on the occassion and if we see a cut scene with people dining at a king's banquet, the invited people should be dressed for that occassion than when they would be out travelling. Of course Geralt can change outfits, but it would be nice to see other important characters do the same when the occasion occurs.
Just wanted to share my thoughts
I'm always wearing my lucky boxers. They are a part of who I am.
On a more serious note, I think we might get something of the like. Didn't the Yennefer Cosplay Guide show two different Yennefer outfits?
I mean, I'm not saying you will see characters dressed differently every day, but I guess we might get some variety regarding important characters. I don't know how hard it would be for characters to have many different sets of clothing. It seems to me, that a lot could potentially go wrong with that.