UI Scaling / Safe Zone?
I saw an offscreen shot of (apparently) the console version of the game, and was greatly concerned by the seemingly huge amount of empty space around the edges of the screen. We're talking several inches between the edge of the UI (like the life bar, minimap, etc) and the actual edge of the screen.
Is this something that can be adjusted? I know there's been talk of "UI Scaling", but that (in PC land, anyway) typically refers to the actual size of individual UI elements rather than the scale of the overall UI and its relation to the rest of the screen.
Can someone confirm that the UI elements in the console version can indeed be pushed all the way of the edge of the screen?
GTA5 did this on consoles, you could adjust the safe zone (despite "safe zone" not really being a thing for the last decade or so since CRTs went away), allowing you to move the UI all the way to the edge. Something I wish more developers these days would do (*cough*WatchDogs*cough*), and something I sincerely hope CDPR will do here with TW3.