Goodness gracious, that white halo of sainthood is an aesthetic abomination.
It's also redundant. So the player just cast axii on an enemy combatant, then saw him turning into a zombie mid combat, and it is being argued the player would still need an additional visual cue besides that sluggish stance to let him know the obvious? What a peculiar thing to say.
Why can't the player just pay attention to how the enemy combatant behaves in order to determine when the effect's off? Let me tell you. Once the combatant starts moving again, that's a dead giveaway.
This is ugly, redundant, and an obtuse form of handholding.
Combat is looking great by the way. Just kill the white halo of sainthood with DDT and it will look even better.
Nifty detail indeed. Hadn't noticed that!
Wouldn't it be neat if those hiccups tied into a sidequest? Geralt would walk up to her, she'd bemoan them, how she'd tried everything and nothing seemed to have worked.
It's also redundant. So the player just cast axii on an enemy combatant, then saw him turning into a zombie mid combat, and it is being argued the player would still need an additional visual cue besides that sluggish stance to let him know the obvious? What a peculiar thing to say.
Why can't the player just pay attention to how the enemy combatant behaves in order to determine when the effect's off? Let me tell you. Once the combatant starts moving again, that's a dead giveaway.
This is ugly, redundant, and an obtuse form of handholding.
Combat is looking great by the way. Just kill the white halo of sainthood with DDT and it will look even better.
What's more, when Geralt comes back after checking notice board,, she tries to hold her breath to get rid of it.
Nifty detail indeed. Hadn't noticed that!
Wouldn't it be neat if those hiccups tied into a sidequest? Geralt would walk up to her, she'd bemoan them, how she'd tried everything and nothing seemed to have worked.
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