Emmmmm... Sorry but am i only who didn't like explosion effect???? It looks strange. I mean there was light from igni sign, but when explosion happened there was not any light from fire. Just texture. I hope they will fix this. We already saw the light from explosion in January footage and in last trailer on the mountain scene.
The music and the zooming in/out is so horrible in that IGN video. I could just watch it for a few seconds. :rebel:
that's what I'm talking about, but is that option still in the game now? That's what I want to know, because I would much rather cycle through 5 signs with some bumper taps.The music and the zooming in/out is so horrible in that IGN video. I could just watch it for a few seconds. :rebel:
Btw, where does the explosion at 00.13 come from?
When IGN made this video they thought:
"Oh men we will blow the internet. What a cool video we made. This music. OO yeeaaa.Zoom is just what we need."
And then pfffffff.
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Good question. There must be gas how it was in 35 min demo. But in 35 min demo was visible green gas, but here i can't see anything.
Music was painful.
Anyway, nice to see the Signs are much more effective now and are actually appealing for their own sake (the changes to Axii and Yrden specifically are great). There's something very satisfying with the visual upgrades you see in your magic when you level up your Signs, and it makes me wonder about swordsmanship - are there special moves you can unlock? New animations? New attacks? Limiting the swordsmanship to just light\heavy attack with mostly passive upgrades to it, or better dodges, isn't attractive. I really hope that there are many more active attack options this time around that you can unlock which aren't contextual. What I mean by that is unlocking something you can use against everything, whereas unlocking an ability to disarm a shield is very specific in its uses.